//,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
//Admin settings!
//Change these to whatever you like.
//The default settings are the most balanced. Don't come crying to me if the game sucks because you made it unfair.
//````````````````````````````````````````````````````````````````````````````````````````````````````````````````


//=======================
// Don't touch this stuff.
SURVIVAL = 1
DOMINATOR = 2
// Don't touch this stuff.
//=======================

GameInfo.MaxScore = 10
// How many points must a team score in order to win the game? (default 10 points)

GameInfo.RoundDelay = 10
// How long should players wait between rounds? (default 10 seconds)

GameInfo.EndGameDelay = 15
// How long should the score menu display before the map changes? (default 15 seconds)

GameInfo.CycleFile = "terminalvelocity.txt"
// The filename of the mapcyclefile to use with this gamemode. (default phyght.txt)

GameInfo.MusicEnabled = true
// Should win/lose music be played after each round? (default true)
// Making this false will also disable sending the music to each player.

GameInfo.CSSPropsEnabled = true
// If your server supports CS:S content, make this true. (default true)

GameInfo.BeaconHealth = 500
// How much strength should each team`s beacon have? (default 500 hp)

GameInfo.RealisticFallDamage = true
// Should players die on impact if they fall from a high place? (default true)

GameInfo.RagdollDieTime = 30
// How long should it take for a player corpse to disappear? (make this lower on big servers) (default 30 seconds)